To ensure our project started strong and remained organised, I took the initiative to book the library study rooms for our meetings. Furthermore, I set up a Trello board to distribute our workload effectively. I took responsibility for populating the board with the necessary tasks and estimating the required time for each, which helped the team visualise our schedule and deliverables.

During our team meetings on Thursday and Friday this week, the group settled on a cooperative fighting game centred around elemental characters: Fire, Air, Earth, and Ice. I took an active role in finalising this roster. I liked this idea the most because it allows for unique combat mechanics. I compared this idea to other ideas, such as 3D forms and different character game styles; however, in the end, elements felt the most correct to me.
While James drafted the temporary sketches, I provided the conceptual ideas and direction for the art style. I gave ideas for the mountain at the opening of the story mode and for how it would proceed.

When we were sorting out the mechanics, I proposed including unique background arenas tailored to each character. This gives a nice, consistent theme throughout the game.
To get ahead of the implementation phase, I independently started on the introductory Unity tutorials on YouTube.

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