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Aaron Gafurov ID: 25468456

Documenting my personal growth as a game developer

Final Entry

What Went Well? I am particularly proud of my role as the team’s producer and programmer. Acting in an organisational capacity allowed me to keep the project within a realistic scope, including the strategic decision to prioritise a polished arena over a half-finished fourth character. I was tested on the morning of our presentation when…

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Game design project 2026

ALL IMPORTANT LINKS

Itch.io link https://aarong5678.itch.io/clash-of-elements Game Trailer AdvertismentofClashofElements.mp4 Github (my username is themanager2) https://github.com/Hisham-007-debug/clashofelementsgameprojectUL Pitch document Clash_of_Elements_Pitch_Final.docx Game design document Game Design Document.docx

Game design project 2026

Week 12 – Final Polish, Audio Integration, and Project Handoff

In the final week of development, my absolute priority was refining the user experience and ensuring the build felt like a cohesive, polished product ready for submission. Recognising that new players might struggle to learn the input mappings on the fly, I implemented an overlay within the fight arena that displays clear instructions for both…

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Game design project 2026

Weeks 10 & 11 – Final Polish, Input Systems, and Scope Management

During weeks ten and eleven, development entered the final polishing phase. My primary focus shifted towards enhancing the overarching “game feel” and implementing vital player feedback mechanisms. I integrated particle-based blood effects upon character impact and added basic audio cues, such as punching and kicking sound effects, to give the combat mechanics a satisfying, tangible…

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Game design project 2026

Weeks 8 & 9 – Final Mechanics, UI Integration, and the Version Control Crisis

Weeks eight and nine were immensely intensive as we rapidly approached our postponed Monday presentation. With the deadline looming, my primary objective was to transition our static assets into a functional, playable state. I began by implementing the core movement logic for the ‘Earth’ character, establishing a baseline for our game’s handling. Concurrently, I had…

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Game design project 2026

Weeks 6 & 7 – Asset Implementation, Tilemaps, and Time Management

During weeks 6 and 7, we moved from the planning phase into actual game development. I started working in Unity with the few assets we currently had ready, which were the ‘Air’ and ‘Earth’ characters. Even though we don’t have the full roster of characters yet, getting these first two imported into the engine was…

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Game design project 2026

Week 4 & 5 – Unity Testing, Tutorials, and Team Progress

During weeks 4 and 5, a major focus was making sure our project environment was set up correctly to avoid technical issues later on. While another team member handled setting up the actual Unity project, I made sure that us developers were all using the exact same version of Unity to prevent compatibility errors. I…

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Game design project 2026

Week 3 – Project management, and Engine Introduction

To ensure our project started strong and remained organised, I took the initiative to book the library study rooms for our meetings. Furthermore, I set up a Trello board to distribute our workload effectively. I took responsibility for populating the board with the necessary tasks and estimating the required time for each, which helped the…

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Game design project 2026

Week 2(2nd week in uni) – Games idea and Role management

During week 2, I contributed potential game ideas in our team meeting, weighing options that balance between realism and creativity. I analysed each idea based on technical complexity, implementation risk, and how feasible it is within our time frame and skill level. We decided to develop the game as a 2D project in Unity rather…

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Game design project 2026

Welcome & Module interview – Games Modelling Design Development Diary

Hello! My name is Aaron, and this website serves as my development diary for the Games Modelling Development Design module. Throughout this page, in this diary, I will document my individual progress, contributions, learning process, and critical reflection throughout the development of my team’s game project. At the beginning of this module, I would say…

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Game design project 2026

Student ID 25468456

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