Weeks 8 & 9 – Final Mechanics, UI Integration, and the Version Control Crisis
Weeks eight and nine were immensely intensive as we rapidly approached our postponed Monday presentation. With the deadline looming, my primary objective was to transition our static assets into a functional, playable state. I began by implementing the core movement logic for the ‘Earth’ character, establishing a baseline for our game’s handling. Concurrently, I had…
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