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Aaron Gafurov ID: 25468456

Documenting my personal growth as a game developer

Month: March 2026

Weeks 8 & 9 – Final Mechanics, UI Integration, and the Version Control Crisis

Weeks eight and nine were immensely intensive as we rapidly approached our postponed Monday presentation. With the deadline looming, my primary objective was to transition our static assets into a functional, playable state. I began by implementing the core movement logic for the ‘Earth’ character, establishing a baseline for our game’s handling. Concurrently, I had…

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Game design project 2026

Weeks 6 & 7 – Asset Implementation, Tilemaps, and Time Management

During weeks 6 and 7, we moved from the planning phase into actual game development. I started working in Unity with the few assets we currently had ready, which were the ‘Air’ and ‘Earth’ characters. Even though we don’t have the full roster of characters yet, getting these first two imported into the engine was…

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Game design project 2026

Student ID 25468456

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