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Aaron Gafurov ID: 25468456

Documenting my personal growth as a game developer

Month: February 2026

Week 4 & 5 – Unity Testing, Tutorials, and Team Progress

During weeks 4 and 5, a major focus was making sure our project environment was set up correctly to avoid technical issues later on. While another team member handled setting up the actual Unity project, I made sure that us developers were all using the exact same version of Unity to prevent compatibility errors. I…

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Game design project 2026

Week 3 – Project management, and Engine Introduction

To ensure our project started strong and remained organised, I took the initiative to book the library study rooms for our meetings. Furthermore, I set up a Trello board to distribute our workload effectively. I took responsibility for populating the board with the necessary tasks and estimating the required time for each, which helped the…

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Game design project 2026

Week 2(2nd week in uni) – Games idea and Role management

During week 2, I contributed potential game ideas in our team meeting, weighing options that balance between realism and creativity. I analysed each idea based on technical complexity, implementation risk, and how feasible it is within our time frame and skill level. We decided to develop the game as a 2D project in Unity rather…

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Game design project 2026

Welcome & Module interview – Games Modelling Design Development Diary

Hello! My name is Aaron, and this website serves as my development diary for the Games Modelling Development Design module. Throughout this page, in this diary, I will document my individual progress, contributions, learning process, and critical reflection throughout the development of my team’s game project. At the beginning of this module, I would say…

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Game design project 2026

Student ID 25468456

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