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Aaron Gafurov ID: 25468456

Documenting my personal growth as a game developer

Month: April 2026

Final Entry

What Went Well? I am particularly proud of my role as the team’s producer and programmer. Acting in an organisational capacity allowed me to keep the project within a realistic scope, including the strategic decision to prioritise a polished arena over a half-finished fourth character. I was tested on the morning of our presentation when…

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Game design project 2026

ALL IMPORTANT LINKS

Itch.io link https://aarong5678.itch.io/clash-of-elements Game Trailer AdvertismentofClashofElements.mp4 Github (my username is themanager2) https://github.com/Hisham-007-debug/clashofelementsgameprojectUL Pitch document Clash_of_Elements_Pitch_Final.docx Game design document Game Design Document.docx

Game design project 2026

Week 12 – Final Polish, Audio Integration, and Project Handoff

In the final week of development, my absolute priority was refining the user experience and ensuring the build felt like a cohesive, polished product ready for submission. Recognising that new players might struggle to learn the input mappings on the fly, I implemented an overlay within the fight arena that displays clear instructions for both…

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Game design project 2026

Weeks 10 & 11 – Final Polish, Input Systems, and Scope Management

During weeks ten and eleven, development entered the final polishing phase. My primary focus shifted towards enhancing the overarching “game feel” and implementing vital player feedback mechanisms. I integrated particle-based blood effects upon character impact and added basic audio cues, such as punching and kicking sound effects, to give the combat mechanics a satisfying, tangible…

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Game design project 2026

Student ID 25468456

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