{"id":45,"date":"2026-02-28T12:37:00","date_gmt":"2026-02-28T12:37:00","guid":{"rendered":"https:\/\/aarongafurov.com\/?p=45"},"modified":"2026-04-21T21:05:35","modified_gmt":"2026-04-21T21:05:35","slug":"week-3-4-unity-testing-tutorials-and-team-progress","status":"publish","type":"post","link":"https:\/\/aarongafurov.com\/index.php\/2026\/02\/28\/week-3-4-unity-testing-tutorials-and-team-progress\/","title":{"rendered":"Week 4 &amp; 5 \u2013 Unity Testing, Tutorials, and Team Progress"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">During weeks 4 and 5, a major focus was making sure our project environment was set up correctly to avoid technical issues later on. While another team member handled setting up the actual Unity project, I made sure that us developers were all using the exact same version of Unity to prevent compatibility errors. I also took the time to test our GitHub connection to make sure it all worked smoothly. I tested pushing and pulling files, and looked into how to handle merge conflicts. Testing this early on is a necessary step so we don&#8217;t lose any work or break the project when we all start adding our files at the same time.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"303\" height=\"768\" src=\"https:\/\/aarongafurov.com\/wp-content\/uploads\/2026\/02\/image-1.png\" alt=\"\" class=\"wp-image-59\" style=\"width:231px;height:auto\" srcset=\"https:\/\/aarongafurov.com\/wp-content\/uploads\/2026\/02\/image-1.png 303w, https:\/\/aarongafurov.com\/wp-content\/uploads\/2026\/02\/image-1-118x300.png 118w\" sizes=\"auto, (max-width: 303px) 100vw, 303px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Since my game development skills are on the inexperienced side, I spent a lot of time getting comfortable with the engine. I finished the first tutorial which covered the basics of Unity. From there, I did other tutorials focusing specifically on working with tilemaps and importing characters. This was a very helpful learning process for me. Understanding how these tools work now means I will be ready to actually implement the game assets and movement logic once our artists finish them.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I also completed the required Game Design Document (GDD) for our team. Creating this was important to get all of our ideas documented and to make sure the project remains within a realistic scope. I will be editing it as needed over the coming weeks as our game develops. I also plan on adding more images into it, like our character models and art assets, to fully showcase our game&#8217;s design once they are ready. <a href=\"https:\/\/ulcampus-my.sharepoint.com\/:w:\/g\/personal\/25468456_studentmail_ul_ie\/IQBTZNxBN_3LTKTDatJ-OwdqASyzZyGlt3pVGtVfGbBbzJU?e=UDP6gf\">Game Design Document.docx<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As the team operator, I have been checking in on everyone&#8217;s progress to see how they are managing their roles. When I try to communicate with the team as of right now, it hasn&#8217;t been that difficult and everyone is doing well. However, I know that as the due date gets closer and our tasks become more complex, keeping everyone organised might become a bigger challenge. Tracking our progress like this helps me stay prepared for the more stressful times that may be coming up.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>During weeks 4 and 5, a major focus was making sure our project environment was set up correctly to avoid technical issues later on. While another team member handled setting up the actual Unity project, I made sure that us developers were all using the exact same version of Unity to prevent compatibility errors. I&#8230;<\/p>\n<p class=\"more-link-wrap\"><a href=\"https:\/\/aarongafurov.com\/index.php\/2026\/02\/28\/week-3-4-unity-testing-tutorials-and-team-progress\/\" class=\"more-link\">Read More<span class=\"screen-reader-text\"> &ldquo;Week 4 &amp; 5 \u2013 Unity Testing, Tutorials, and Team Progress&rdquo;<\/span> &raquo;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-45","post","type-post","status-publish","format-standard","hentry","category-battleofelements"],"_links":{"self":[{"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/posts\/45","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/comments?post=45"}],"version-history":[{"count":3,"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/posts\/45\/revisions"}],"predecessor-version":[{"id":62,"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/posts\/45\/revisions\/62"}],"wp:attachment":[{"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/media?parent=45"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/categories?post=45"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/tags?post=45"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}