{"id":26,"date":"2026-02-07T22:46:15","date_gmt":"2026-02-07T22:46:15","guid":{"rendered":"https:\/\/aarongafurov.com\/?p=26"},"modified":"2026-02-22T22:46:45","modified_gmt":"2026-02-22T22:46:45","slug":"week-1-games-idea-and-role-management","status":"publish","type":"post","link":"https:\/\/aarongafurov.com\/index.php\/2026\/02\/07\/week-1-games-idea-and-role-management\/","title":{"rendered":"Week 1 &#8211; Games idea and Role management"},"content":{"rendered":"\n<p>During week 1, I contributed potential game ideas in our team meeting, weighing options that balance between realism and creativity. I analysed each idea based on technical complexity, implementation risk, and how feasible it is within our time frame and skill level.<\/p>\n\n\n\n<p>We decided to develop the game as a 2D project in Unity rather than in 3D. This strategic decision was based on technical feasibility to get a polished game released by the due date. Working in 2D diminishes complexity, such as that in 3D games, which have greater implementation complexity in areas such as camera systems, movement logic, and environmental setup, which overall creates higher debugging overhead.<\/p>\n\n\n\n<p>We are taking inspiration for the structure of our game from the classic Street Fighter series. This format is found to be an engaging style of game for a wide range of players, has a wide range of accessibility, and is very capable of being finished in time.<\/p>\n\n\n\n<p>During this period, roles were distributed across Programming, art, music, and menu design to align responsibilities. I was appointed as the team operator and programmer, which places me in a position of organisational responsibility. From this point, it is my responsibility to keep track of every team member&#8217;s progress, and ensure the project remains within a realistic scope. This early planning phase has made me more confident in maintaining a realistic standard for development.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>During week 1, I contributed potential game ideas in our team meeting, weighing options that balance between realism and creativity. I analysed each idea based on technical complexity, implementation risk, and how feasible it is within our time frame and skill level. We decided to develop the game as a 2D project in Unity rather [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-26","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/posts\/26","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/comments?post=26"}],"version-history":[{"count":6,"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/posts\/26\/revisions"}],"predecessor-version":[{"id":36,"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/posts\/26\/revisions\/36"}],"wp:attachment":[{"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/media?parent=26"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/categories?post=26"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aarongafurov.com\/index.php\/wp-json\/wp\/v2\/tags?post=26"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}